Currently, the head in ALS v4 (UE 5.5) rotates left/right (yaw) and up/down (pitch) along with the camera movement. I want to block only the head’s side-to-side rotation (yaw), so the head moves only vertically (up/down), while when turning the camera left/right, the whole body rotates — similar to how it works in Lethal Company.
Questions:
- Where in the Blueprints or Animation Graph is the head yaw/pitch controlled?
- How can I block only the head’s yaw?
- Do I need to edit a bone modifier, aim offset, or something else?
Thanks for the help!