Sure, this is easy. You can open EngineAnalytics.cpp, search for ‘bShouldInitAnalytics’, then set the variable to false and compile the editor. Alternatively, you can delete the UE4-AnalyticsET.dll file from disk before you run. You have access to all of the editor’s analytics code, so you are fully able to inspect the events that are sent. This data is actually really helpful to us.
Normally I wouldn’t have any issue with the analytics, but my studio is working on a children’s game and there’s some concern about COPPA laws and data gathering. I just wanted to ask about it so that if we have to, we can disable it.
Tracing through all the UE 4.25.3 source code the default for this flag is only enabled in the editor and can can be disabled by Editor Settings> Privacy - Usage Data> “Don’t Send”