Hi all! I’ve trying to create a hovership pawn with blueprints that is only a pawn with a physics enabled mesh. I control it by applying forces, no character movement is used.
I want to make it frictionless for gameplay purposes. I’ve noticed that I can only achieve that by set friction 0 for both hovership and the ground.
I don’t wanto to change ground’s friction because it would affect other physical objects. In Unity I can set friction combine to get the mininum friction value instead of average between both. Is there something similar? Is there some other way to disable friction only on my pawn?
Thanks!