I’m trying to find a way to reduce engine compile time, and curious how can I specify which features/plugins in Engine\Plugins should be compiled? May be some general “EngineFeaturesDefines.h”-like file?
For example, I don’t interesting in 2D games so I don’t need Paper2D for example. Same goes for support of OcculusAudio/OcculusRift/SteamController/SteamVR/TwitchLiveStreaming/GearVR and so on, not even mention I absolutely don’t need android/ios/html5 support, only desktop platforms.
I’m using v4.8 master branch, if it matters.