I have a mobile project which I have built around graphics-settings which the user can change in-game. They work wonderfully - until I package the game for iOS. While most of the settings work, some don’t because of Device Profiles. I tried setting every profile to maximum fidelity but that doesn’t fix anything. My game’s resolution is half the retina despite the mobilescalefactor being 2, the texture quality is horrendous, and my material quality settings don’t get applied in-game most of the time. The Device Profile Editor also doesn’t let you delete any profiles, only modify them. I have an annoying amount of profiles (most of which are for platforms I don’t support) and the entire thing is just an annoying mess that gets in the way.
How do I get rid of it?
EDIT: I found this but that didn’t help at all.