How to disable depth test for 3D UMG widget ?

Hi. I’m aware this thread is a few years old, but I’m hoping some of you might have an answer.

​​​​​When disabling depth test, how can I get the line trace to hit only those objects? My menu system is depending on the line tracer, but when the menu is spawning inside a wall, the tracer still stops at the wall or floor etc. I’d appreciate any hints here. Thank you.