Hello, WilliamHooper, I can’t get the following to work:
“For World Widgets - Set to Masked and check Render Custom Depth Pass (no need to set Translucency Sort Priority - 0 is fine)”
I have a camera in a blueprint (motionControllerPawn), and I created a widget as a child of that camera, then set “details>rendering>renderCustomDepthPass”. however, the widget is still occluded by scenery, etc.
Can you offer any suggestions?