Hello guys,
First post here.
What is the correct way of disabling the collision with my ShootCollision (capsule collision component), upon death? I’ve tried Set Active, Set Collision Enabled and what you see on the screenshot. What happens is the enemy dies, and i can still collide with the ShootColliison. Weird.
Set collision response to channel ( or by channel) it’s something like that
Hey there @Mikoo1991! Welcome back to the community! To disable all collisions, you’d use Set Collision Response to All Channels
Alternatively if you know which channels you want to disable the singular version: