How to disable collision after specific event?

I have an actor that gets hit with a projectile, after it runs out of health it goes through a death animation. I have a delay after the animation has played which works fine, but while the animation plays if it gets hit again the animation restarts. I tried creating custom events that disable actor collision but it doesn’t do anything.

I am also very new to this, so keep that in mind.

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Put a DoOnce node on the beginning of the chain :slight_smile:

Thanks mate! I’ll put this one in the useful books, suspect I’ll be using it a fair bit.

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