How to disable character collision?

I am currently working on a RTS game with just two weeks of experience in Unreal.
Can anybody tell me how to disable the collision avoidance of the AI Movement?
I know how to disable physical collision between the Meshes, but the AI still avoid other Characters.

grafik
Here you see, that no character is overlaping


And these are my Character settings.
They have a not deletable CollisionCylinder but all Collision except WorldStattic is disabled.
“Can Ever Affect Navigation” is also disabled.

My temprorary workaround ist to shrink the CollisionCylinder to a very smal size. But this schould not be the final solution.

Does anyone has any ideas?

I’m not the world’s leading AI expert, but… you could try ticking off this checkbox in Character Movement (although it’s already usually off by default).

rvo

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THANKS A LOT!!!
I’ve tryed nearly every option in the character movement. This one must have slipped through my fingers.

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