I am currently working on a RTS game with just two weeks of experience in Unreal.
Can anybody tell me how to disable the collision avoidance of the AI Movement?
I know how to disable physical collision between the Meshes, but the AI still avoid other Characters.
Here you see, that no character is overlaping
And these are my Character settings.
They have a not deletable CollisionCylinder but all Collision except WorldStattic is disabled.
“Can Ever Affect Navigation” is also disabled.