Is there a way to disable a certain section of a blueprint? Like using the comment box and disable whatever is inside. I want to try a different way of getting my paper 2d character to move, but I don’t want to delete what I did previously.
Well, chances are that you just have a few sources of execution (event tick, event begin play, action mappings), it is rather fast to just disable those first execution nodes from the flow.
Just disconnect the 1 pin that does it? Or just make a true/false gate before them with an editable variable that lets you have them on or off whenever you want.
You could disconnect the first execution pin in the chain of nodes, that should work just fine.