For certain reasons, I needed to include a VerticalBox inside a button. I want to create a nested structure where a button is placed inside another button, but no matter what I do, the parent button registers the interaction.
How can I ensure that the size of the parent button’s hitbox doesn’t change, allowing for individual hitbox detection using Vertical Boxes? Incidentally, mouse events must be in the Unhandled state.
It’s strange. UMG clearly enforces commonality and layering, but attempting to do both simultaneously easily breaks it.
I had the option of creating my own buttons, but since I’m already using Common UI across a wide area, it’s too late for that. And probably, I would have run into the same problem even if I had done that.
Fortunately, i have a second option, but I didn’t think it would be such a tedious that I’d actually need it.