How to disable "Building Skeletal Mesh LOD"? Houdini Engine

I am trying to build a skeletal mesh using Houdini Digital Asset. I have functionality inside this asset that allows me to switch between StaticMesh and SkeletalMesh components.

Screenshot 2023-03-02 161719

When I create a skeletal mesh component within my HoudiniAssetActor (ticking the checkbox) - appears a “Building skeletal mesh LOD” loading bar.

This process lasts very long, about 10 min. I don’t need any LODs. However, I don’t see any available LODs in the SkeletalMesh Editor after the process is finished.

How can I disable this process starting? On each component of my HDA, I see the tickbox to disable the autogeneration of LODs, but I have access to turn off this tickbox only for the already existing component. But how can I have this tickbox disabled by default, when I am going to create a new Skeletal Mesh Component and don’t want to generate LODs?

Screenshot 2023-03-02 163439

I didn’t know that Houdini Engine was able to generate Skeletal Meshes, could you please share how you were able to get it to do that?
Cheers!