I have this terrain and I want to add the sea. I added a plane and made it very big. The problem comes with the skysphere. That blue line showing in the horizon. I cant manage to get rid of it, tried Atmospheric fog, sky atmosphere and other options, but couldnt find a solution.
Which is the correct way to do this without too much trouble? If I select both the terrain and the sea meshes and increase the Z amount, the background line is still visible.
Im using the basic template for a new level in 4.25, the “Time of Day”. When I select the sky dome it just selects that skydome mesh.
If I change its Z location value, it just changes the cloud tiling as this picture shows
I think I found what was causing the “problem”. I imported the landscape using a heightmap (its an island), and then made a plane with not enough length to cover the whole sea surface. So at its limits the horizon line was showing.
I fixed it and its much better now. The only thing is that line in the horizon, like in your first picture, which I can fade using the ExponentialHeightFog -first time using it, I still need to see its options-