(I wasn’t certain if this should go in the Answerhub or here, so apologies if I’m posting in the wrong place.)
I really love that audio occlusion has been implemented, but right now it’s a bit too eager to come into play. My main problem is that I have maps filled with foliage, and all of it blocks sound. I suppose it’s fairly cool that this is possible, but one wouldn’t normally expect a small plant to muffle a dinosaur roar. Is there any way we could be able to turn occlusion checks off for certain types of objects, such as foliage? Or could this perhaps be accomplished by adjusting the foliage collision settings somehow?