I’m a sound designer working on mobile games & unity and I’d like to transition into AAA and I’m working towards creating a sound design & implementation reel using Wwise and Unreal Engine.
The problem I have is; I want to use assets in Shooter Game in a custom map that I’ve made so I can implement my own sounds and showcase them, but I don’t know how to do it and couldn’t figure it out.
I was checking videos to see what other people do, to have an idea about how a demo reel should be and I’ve stumbled upon this video which is in line with something I want to accomplish. He uses shooter game character, animations, and controller logic in a new map.
There is no magic bullet here. Unreal does not come with build in ground detection for sounds / terrain types.
You have to program this yourself. It’s don usually with a line trace pointing down that checks the terrain physics material and maps it to a sound.
The amount of work here would depend on what you need in the demo scene.
Sounds could also be linked to character speed & actions so you would need to add in logic to montage’s (anim notifies) that would trigger specific sounds during an action.
You could have volumes to trigger specific sounds as needed as well
Open the rifle blueprint and find the fire function where it spawns the bullet at the end you have a play sound (if i remember right play sound at location) at the end, just delete it