I have no clue where to add this so I’m asking here, how do you disable a widget? i am brand new to unreal and added a CRT asset to the game but now i permanently have a CRT filter on my screen, i managed to find the widget in the file manager but i don’t know how to disable it, i don’t want to delete it but i don’t know what to do and when i look up how to disable a widget all the answers and questions are geared towards someone who already at least half knows what they are doing
If it is in use, something is referencing it. All you need to do is remove the reference or the event that is activating your widget.
It is easy enough to figure out what references exist. [RIGHT CLICK] on the asset. It will open a menu of options. Usually about half way down you will see “Reference Viewer…” My default settings also indicate that I can use [ALT + SHIFT + R].
Once you open the reference viewer, you should be able to see anything that is referencing your widget. The widget should be the object in the middle of the reference viewer. Any lines that draw out to the right, are not relevant to this issue. Those will be items that your widget references. To the left, however, will be items that reference your widget. You want to go into those items and remove any references or logic that references your widget and it should stop being used.
I hope this helps! Also welcome to Unreal!