How to disable a bool witch is replicated

hello !

so first, it’s strange to see a flip flop macro with A and B on the same function :D, then, in order to stop a “flow” like disable an input, you can use “gate” macro, it’s like a light switch :wink:

look at this for more : docs.unrealengine.com

If it’s not what you want, I may have badly understand what you want ><