Hi I’m having an issue with dealing damage to an actor. On the one hand it has functions for handling point and radius damage. These work fine. The issue arises when I want to deal damage directly using “ApplyDamage”. The only way to handle “ApplyDamage” in my actor is to use “Event AnyDamage”. This causes a problem because now I get double events whenever the actor is hit by Radial or Point damage.
I feel like I must be doing something wrong.
Regards,