Hello folks,
I’m trying to add screen reader support to my game. I know about Accessibility.Enable=1, and about the built-in TTS and ScreenReader plugins, however they don’t quite suit my needs. What I want is to be able to send data to a third-party screen reader like NVDA, so that my users can keep their customized reader settings.
The problem is that the only documentation I’ve been able to find just says “set Accessibility.Enable=1 and then all of your widgets are automatically accessible! :)” However, that’s not good enough for my needs. I want to be responsible for determining what text gets sent to the screen reader. Since UE has the widget accessibility system, I assume there is an API call I can invoke, buried somewhere in the engine, to send text to the screen reader, reset its buffer, etc. However, my attempts to find the answer by reading the engine source code have been unsuccessful.
Can anyone point me in the right direction? Thank you!