How to determine which bone we hit?

I’ve a skel mesh which I’m shooting to.

Now I would like to enable ragdoll (know how to do that) and add impulse to the bone that was hit. Anyone know how I can check which bone was hit if I have only HitLocation vector?

You can turn off trace response from a capsule component, then the tracing will give you detailed info about which bone of mesh component was hit. If You can’t turn off trace response from the capsule component, You can simply re-trace mesh component to get bone.

Hey guys, I m trying a lot but in my case. I got for projectile an ARROW that have an angle so I can’t use trace to get hit results; The is other way to find the hit results to identify bones to attach the arrow?