How to determine the dimension of widgets when working with an artist?

Hi. I am working with UMG on my project. We have a project with a fairly large list of widgets. I am wondering how to determine the sizes for the icons that the artist draws?

And another question about the size. How to make the widgets not “run away” on different screens? Is Scale Box the only way out?

Hello! One common approach is:

  • define minimal screen size that you want for your game
  • configure all widgets and stuff for it
  • use DPI curve to define what kind of changes you want for widgets if screen size is changing

Here is good article: Creating Resolution-independent UIs in Unreal Engine 4 · ben🌱ui. Of course, for landscape orientation you will need to have separate configuration.