How do I figure out whether I can use personal or professional license? In terms of my personal revenue, I easily fit into the personal bracket, but I freelance, so I often work on projects for clients that are above $100 threshold in funding/revenue.
Then, on top of that, the way I did it back on the old marketplace was that I’d simply buy a content pack for myself, for my own account, use it on the client’s project, but then also use it on my own personal projects later on.
With this new fractured licensing I have to do a lot of mental work to figure out which license is appropriate and I am still not sure.
I could also be asking the client to set up their own Fab account and then be buying assets for their projects on their account, but that would be very painful to constantly have to log in and out between my personal account and their account, and it will become even more painful once UE5 FAB integration is complete, because Bridge was notoriously flakey when it comes to forgetting sign in sessions
Ideally, I would like to buy all the assets for myself and be able to have them on my account, but I am not sure how Personal vs Professional licensing works. If I really have to now separate assets between my own ones and ones I use on clients’ project, there’s a lots of pain for me in the years ahead
You can consider licenses according to projects. If the project you want to use and the project owner has an income of over $100k, you must have a Professional license.
Because any company can purchase and use all the assets of its own projects at a much more affordable price from someone else. This is abuse.
So, if you are doing it for your own project and do not exceed the $100k threshold, you can use a standard license.
However, if your client exceeds the $100k threshold, you must obtain a Professional license for the client project.
My advice is that you request the professional license fee difference from your client for the work you do for your client.
Additionally, you cannot distribute the products you purchased under a certain license to different companies, even for free. This is not specific to FAB.
If necessary, your customer must open a Fab account and obtain products with a Professional license on behalf of the company.
Because if a customer buys an asset and distributes it to hundreds of companies under the name of business, this would not be legal. Additionally, it would be an abuse of the seller’s rights.
In general, it is the right method for the person or company purchasing the asset to use it in their own projects.
This is easy to say in theory but hard to apply in practice.
For example what if I use the assets in a project for the client but the output the client receives is just final visuals (images or video). Am I then able to reuse content from my personal FAB library?
It becomes very quickly messy once you have multiple freelances working on one central UE projects. Before, on Marketplace, I didn’t have to do this complex thought process to figure out who needs to be the buyer of the content.