Hello, I was wondering if there’s a way to tell if an enemy is on the right or left side of my character.
I’ve looked into the dot product node but unfortunately, it doesn’t differentiate between left and right, only front/back
and I have seen people using the cross-product but on C++ and I’m using blueprints.
ultimately I only want to display a widget if an enemy is on my right and a different widget if it’s on my left.
any suggestions?