I have 2 Blueprints.
“Box” and “Character”
I have an interface called “Interact” with a “Touched” function.
When my Character touches the Box I want my Box to make a sound and then my character to do something as well.
The Box implements the “Interact” interface and the implementation of the “Touched” function plays a sound.
When my Character overlaps anything it tries to call the “Interact.Touched” function of whatever it overlaps with.
In the case where it overlaps with my Box, my Box makes a sound…
In this scenario… how can I get my Box to do something to the caller of the “Interact.Touched” function?
E.g. if I want my Box “kill” whatever “Interact.Touched” it?