Hey! After having searched half the internet looking for an answer, I have not found anything that can help me with my problem. I am surprised that there is not so much information about it since I consider that this is something important.
Problem:
I am trying to minimize the game, which by default is in immersive fullscreen, to detect it and lower the frames because they are not necessary. Something like pausing the entire game. I also have the problem that when I “Alt+Tab”, the game overlaps other Windows applications.
I have been reading that a possible solution is detecting with C++ (my project is from Blueprints) it is possible to detect when the user is not in the game. But unfortunately I’m a newbie right now and I don’t understand much about C++ at the moment. So at the point of adding code to the “player controller” in C++ already having a player controller in Blueprint I totally lose myself because I don’t get the knowledge right now. I just want to understand if there is any creative way to solve my problem since I know that auto detection automatic as such is only possible in C++.
Summary: I want to reduce the FPS, pause the game and fix the problem that the game always stays below all the applications that I open in Windows 11 when I minimize the game.
Posible solution:
The only thing I thought was to make the game start in “Fullscreen Window mode” to avoid the overlay problem (I still don’t know how I would solve the other problems) and create a menu with the possibility of giving the user to choose whether to play in “Total Fullscreen Mode” or not. Although I think it is a non-optimal solution.
I hope I have explained myself well. Thank you very much for taking the time to read.
Cheers!