When I delete certain type of actors (let’s say actor ‘X’) in editor, I need to update my scene (procedurally generated) to somehow let the other actors know that actor X was deleted.
Ive tried assigning the Event Destroyed event, but it doesn’t work in editor.
Is there any way to detect when an object is being deleted from editor? (e.g. just by selecting and pressing Delete key)
I can re-run construction script of main procedural scene blueprint and it will take this into account, but it would be really nice if I could make it able to update automatically, after deleting certain actor.