Hello! This is my first time ever developing in Unreal Engine so please excuse the noobyness of my post. I am trying to make it so that my First Person Character has footstep noises when the move on surfaces. I was able to create it all in blueprint (my project will have little to no animation so doing this was in our projects scope). I am also using the UE4 First Person Character as a base. It currently only plays one sound, but there will be multiple textures/surfaces that my character will walk on. I have the logic for playing and pausing sound w/ sprinting here:
The methods that trigger the sounds are these:
With the second method, is it possible to detect what texture my first person character is currently touching? I would then add logic to select the correct sound for the custom methods that I’ve made. If not, are there any possible solutions for this setup? Thank you!