Hi guys, here is my situation:
I have a character that works with the ALS plugin and it works great, but I still have a problem that I couldn’t solve. I would like my character to dive into the water when the player jumps to a water spot. The problem is that I haven’t found a way to know if there is water in front of the player while respecting the following constraints:
The water mesh would be procedurally generated, so the trigger box is probably not the answer.
I would have some cliffs, so the height difference between my character and the water mesh is unknown.
The world would be dynamic and could change during the game, so the place of the water points too. It should not be an actor placed in the world, but really a detection with the character plan.
I thank you in advance, it’s been a week that I tear my hair out on the subject and can’t find any solutions.