How to detect the location of a broken geometry collection chunk?

Hi everybody!
Is it possible to detect the collision with a specific debris of a geometry collection once broken? The idea is to be able to spawn a sound at the location of the chunk when it moves or collides.
I tried the event “On Chaos Physics Collision” but without success (I detect the collision, but can’t obtain the right location of the chunks).
I’m on UE 5.0.3

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Bumping this, I would like to do something similar and can’t seem to get any data about the individual chunks of a broken geo collection.

I dubut a geometry cache on its own would allow for this.

Best option without creating your own geometry collection system is to run a sphere trace around the player for whatever distance sound should be herd in, and detect whatever objects are in it so as to track their loc and play the sound…

Consider modifying the geometry collection c++ to make all broken bits a class that supports custom sound playback…