I can’t seem to find a way to handle a Box Collision that is rotated to detect collisions. The ‘Box Overlap Actors’ states that the box has to be axis aligned and sure enough if I rotate it the check works as if the rotation would be (0,0,0). How can I get a rotated collision box to work?
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For anyone who finds this, I’m not sure when the feature was added but there is now a “Box Overlap Actors With Orientation” that allows you to rotate on any axis.
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Thanks for the heads-up, Axoll! I was running into the same issue and didn’t realize that function was available now. Just gave Box Overlap Actors With Orientation a try and it works exactly as needed, rotated collisions are now being detected properly. Appreciate you sharing that!