how to detect overlap or collision in editor mode(construction script)

i need to define regions or chunks in the game to detect last enemy of each chunk. so i need to detect overlap with enemies to add the to the chunks list. is it possible? how?

There won’t be any overlaps generated, they only happen at runtime.

But you can use other nodes during construction that test the same thing, like ‘get overlapping actors’, ‘get overlapping components’, or sphere/capsule/box traces.

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