I’m trying to create a system that detects which input device is being used, and sets the camera sensitivity accordingly. What I have so far is able to detect mouse button presses and keyboard key presses, as well as controller input. But I can’t find any way to detect the mouse movement itself (changes on the mouse x/y axis). I want to make it so that the player can set camera sensitivity values for the mouse and controller individually, and switch between devices seamlessly without having to enter a menu to change a setting or even click a mouse button. Any tips on how to improve this or do it in a better way are welcome and greatly appreciated as I am still fairly new blueprint. (Also this is UE 5.1 and I’m using the new Enhanced Input System for the inputs.)
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