I want to detect if the touch analogic (thumbstick button left or right) is beeing pressed or not. It’s a Android game. I’ve tried to put a button in the front of thumbstick, but it disabled the thumbstick (that was on the “background”).
My objective is hold the virtual joystick thumbstick while I’m moving the player and when release the button, the player jumps.
set an input in the project setting so that the game monitors that input, then there will be an event added for when that button is pressed/released. yet i have got sometimes that the release event doesnt always work. guess i set somethin wrong
Hello @netkingZ. I didn’t figure it out yet. Every new version (now we are on the 4.18.0 beta) I used to test the functionality. I’ve reported this to the Epic, but until now I don’t have answer.
All the solutions, until now, are workaround. If you don’t mind, you can do: 1) Modify the source code in the C++; or 2) Try to put a image/button at the same location of your tumbstick button.