How to detect if an actor is still hitting after on event hit

So I want to check if a object is still colliding with another without using tick

I am working on a melee ability where the enemy detects the melee event, but I have it on hit and want it to detect if the player is still colliding and standing still
This is in blueprints
Unity has trigger stay/collide stay

  • IsOverlappingActor
  • GetOverlappingActors
  • OverlapComponent