Use case:
- There’s a creative_prop “Ball” with FortPhysics-component
- I’d like to detect when a player touched Ball
- I’d also like to detect when a player shot the Ball with Rocket launcher (direct hit or nearby explosion that physically affects Ball)
How can I detect those touches and rocket hits in Verse?
For the “detect when a player shot the ball” part of the problem, I tried the hacky way of using PropManipulator’s DamagedEvent(), but it doesn’t work reliably with Rocket launcher. I get events from AR-hits consistently, but for most hits from Rocket launcher (or its explosion, if not a direct hit to the prop) don’t cause DamagedEvent().