How to detect collision on spawn

Hello, there is three days i begin to work on dungeon procedural, i have make a room and Pathfinding for the road beetwen the room, but my room does not detect the other room when it appears,so it overlaps, and i can not solve the problem, i use a trigger for the detection, but it does not work.
Hoping to receive help :wink:

Thank you !!
Cordialy Upeaval

Sorry for my bad english ^^

no i don’t have try, i go make this and i return to you :slight_smile: thx

Upeaval,

Did you tried to change in Project Settings > Navigation Mesh > Runtime Generation (Static) to Dynamic ?