How to detect collision between spawned props and other players in Verse?

Hi,
I have a scenario where I spawn multiple props for each of 5 players using SpawnProp() and store all spawned props in an array per player.

What I want to achieve is:

  • When another player (not the owner) touches a prop, that player should die, and

  • The owner of the prop should receive 1 elimination point.

So inside the collision event, I need to know:

  1. Which player owns the prop.

  2. Which player touched the prop.

Is there a way to add a collision component to my Blueprint class and subscribe to its collision event in Verse?
Or is there another recommended way to implement this logic?