Hi,
I have a scenario where I spawn multiple props for each of 5 players using SpawnProp()
and store all spawned props in an array per player.
What I want to achieve is:
-
When another player (not the owner) touches a prop, that player should die, and
-
The owner of the prop should receive 1 elimination point.
So inside the collision event, I need to know:
-
Which player owns the prop.
-
Which player touched the prop.
Is there a way to add a collision component to my Blueprint class and subscribe to its collision event in Verse?
Or is there another recommended way to implement this logic?