How to detect a line trace within a blueprint?

I am currently making an elevator with stories, but when I do a line trace to the elevator blueprint class it registers it as a hit on the elevator blueprint class and not the specific component it hit.

How can you register whether a line trace hit a specific component within another blueprint class?

There are 2 collision boxes in the blueprint and I need to detect which one got hit with a line trace.

I have already seen this thread:

The LineTrace will return the HitComponent in its HitResult.

LineTraces do not cause Collision Events to fire. They are only used to Query the environment and return information such that you can act upon its values. For example if your LineTrace returned the correct Component was hit in its HitResult, then you would manually cause an Event to occur based on that information.

Thanks, I figured it out already and this is exactly it.