So, this is startup script for bullet, to add impulse to all physics object in level. I just added some fire explosion animation etc…
But how can I adjust to bullet, to destroy or delete from game that object what is hitted?
Example - bullet hit box. I want that box is destroyed from game (deleted).
I tried everything, but with “destroy actor” node I just get my bullet destroyed, not object that is hitted.
p.s. - I know how to do that when target object have blueprint code.
But what if I have a cca 300 static meshes that can be destroyed with bullet?