Okay, so to change my question, how do I destroy only one Instanced Static Procedural Mesh at a time? Thanks
Hello. Maybe when you spawn them, add them to and array and then get the array and play with the index to choose wich mesh to destroy.
I am going to assume then that procedural asteroids are not the way to go with mining an asteroid field. Figured making each asteroid at a time would be heavy, but at least it’s doable. I can’t get overlapping as this is only for one in the Asteroid Field BP (collision box or sphere only covers one generated mesh). It is only one Instanced mesh so I can’t call any individually. ??
Hmm… maybe if you add a collisionbox for each instance and reference the instance to that collisionbox somehow.
or spawn new actors for each location