How to destroy character when it hits the ground from falling

Hi, I am a total beginner, I started developing a few days ago, I have created some simple stairs to jump on, and you can keep climbing up, but when character missed jumped, it will fall, but how do I destroy the character as it hits the ground? And if it has something to do with blueprints, how do I set it up with my character, sorry I am a total noobie.

Hello. I don’t have a computer with unreal in front of me, so I’ll try to explain.
You can simply drag in a box collision component from the modes menu. Drag that to where you want your player to actually get destroyed, so it is overlapping. Go to your level blueprint (Blueprints, Open level blueprint). With the box component that you just dragged in selected, right click and select Event Begin Overlap.

Now, inside your player blueprint, right click, and type “Add Custom Event”. Call that event something like “Die”, or “Kill.” Then, attack your “Destroy Actor” node to it.

Back into your level blueprint, go to where the “On Begin Overlap” node is, and drag off of it. Type “Cast [Name of the Character Blueprint]”. Drag off of the object and type “Get Player Controller”. Now, drag off of “As [Your Blueprint Name],” type in the name of the event you added.

If you need pictures of the blueprints, just reply.

Hello, I did exactly what you said, or at least I think I did, but it displays an error message at the end


What should I do? Did I do something wrong?