How to destroy an actor, spawned by image target AR app

I am developing an AR app using blueprint. I have the actor spawn when the image target is visible, but am having trouble destroying the actor when the android devices camera cannot see the image target. Currently, the actor ( mesh) stays visible even when the camera is not looking at the image target. Any help in solving this would be greatly appreciated. I have included a screenshot of my script.

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Hi there, I am having currently the same issue. I cannot change anything about other components which are not on image target 1. It drives me crazy.