How to destroy an actor in Shooter Game example

Hi. This is part of my class project. I created a map in the Shooter Game example. I added a static mesh (monster) that follows the player and causes damage. I want to be able to shoot at this static mesh and destroy the actor but so far none of my tries have worked. I am an artist with no C++ knowledge, so I have to do everything with blueprints. This is the way that I Was trying and it did not work

That part looks about right.

Make sure your CapsuleCompenent is configured to generate hit events and is collision set to BlockAll (or at least block the type of object that ShooterWeapon_Projectile is set to in ITS collision).

Thanks for your reply. How do I configure the capsule to generate hit events?

Check the box.

87848-screen+shot+2016-04-21+at+10.29.15+am.png

It did not work. Could it be my blueprint? Is there another way? The blueprint is on the actor that I want destroyed if that makes any difference