Unsure how to go about destroying an actor on collision with a light - I currently have a rect light in the viewport of my first person BP that turns on and off when E is pressed, I’d like to make it so certain actors within the scene are destroyed when they come into contact with the light.
As the player is stationary I’ve tried adding a collision sphere the same size as the attenuation of the rect light but can’t figure out how to have the actors destroyed only when the light is on.