Hey guys I have a small issue I have an object that once destroyed I want to destroy a matinee along with it but I can’'t
for the life of me figure out how to do it.
Same way. Presumably you’re using DestroyActor for the object, you can use that also for the matinee:

Hey thank you for the response yes the object gets destroyed when I fire at it but I want the matinee to get destroyed once that object is destroyed and I don’t know how to code it.
Ok, show me the code you’re using to destroy the object.
Screenshot - 579f7a1e4ce6c856eeef5958aa24e5b8 - Gyazo (This is the beehive that get destroyed once you fire at it)
Screenshot - e3aa5f9f5413f44a3b05bfd307da5b4d - Gyazo (This is the fire blueprint on sequence then 1)
Ok, I see, but where is the matinee? ( You could just put one of those nodes I’ve shown above on the end of seq1, for instance ).
The Matinee doesn’t have any blueprints it is a BP class but nothing inside of it
But it’s sitting in the level, right?
So, wherever you want to code it, you can just put:

Omg dude -.- I didn’t link the return value to the target thank you so much for your help ur amazing