i want to ask you guys a question which bugs my mind for a long time. how to design the entire game in blueprints.
im not talking about how to do one spesific thing, instead how should i design my game and put things where.
every character should have states. Idle, Walking, Attacking, Dead, Stunned etc.
characters should have stats : Health, Mana, AttackSpeed, MoveSpeed etc.
User input must be handled: highlight mouse over objects, outline enemies under cursor, show cursors for spells and skills etc.
characters should be controlled by stats movement speed, therefore animation speed must be controlled by character stats
basic Enemy AI: idle, patrol, attack, notify others, etc-.
so my question is, how can i make these in a professional way, so i wont have to change them in the futre and focus on game and mechanics design.
a couple of examples would also be appreciated.