How to deselect an animation in UMG, when there's a lot of them?

How do I deselect an animation when there’s no empty space left below the animations?

I usually deselect an animation using the empty space below my UI animations in the menu on the left, but now I have a lot of animations and there’s no empty space left. Therefore I’m unable to deselect the animation quickly. Every time I have to close the widget blueprint and open it again for it to deselect.

Anyone knows how to do that?

Try control + left click.

@jay001020, thanks for trying to help me.

Pressing Ctrl + Left click doesn’t deselect an animation for me, it kinda does the same as if you press left click.

I’m using UE 5.5.

haha, this made me laugh tbh :smiley: I had to check it for myself, you’re right, it’s really hard to deselect an animation if you have the whole thing filled up.

I didn’t discover any buttons orshortcuts, but by clicking around I’ve found these workarounds, maybe you’ll find them more convient:

  1. stretch the Animation panel so that it’s bigger and the empty field appears.

1

  1. add new animation, select it, then delete it. (actually it deselects an animation when you finish naming the new animation, but I guess you’d want to delete it either way)

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3. type anything in the search window. If no results are found it deselects the animations.

3

Cheers!

Hey, @lordlolek, resizing the animation panel doesn’t work for me, I’ve got a lot of animations so there’s no space at all. Though adding and deleting that animation works for me, as it’s pretty fast.

Thanks!