Hi Harman,
For this, you’ll need to create a Windows build of your Unreal Engine project instead of an Android build. Make sure to enable the pixel streaming plugin.
Once you’ve done that, you can go to a pixel streaming platform, upload your build, and you’ll receive a streaming link. This link will allow you to access your application on any device—laptops, mobiles, or tablets.
We used a platform called Streampixel. They offer unlimited streaming minutes for €99 per month, which was incredibly helpful for our digital human chatbot application. As other providers were charging on per minute basis which didn’t justify our business usecase.
Best,