How to deploy android game on cloud to run on mobile smoothly?

Hello everyone,

I’ve developed an Android app featuring a highly optimized Metahuman character linked to an AI API. This app interacts with the user as a companion, can open entertainment apps like YouTube and Spotify based on voice commands, and uses the user’s camera to analyze their mood.

However, the app doesn’t perform well on Android devices (even high-end ones) due to the heavy GPU requirements. To address this, I’m considering using cloud-based solutions like Azure Remote Rendering and Azure Pixel Streaming to improve performance and provide a better experience for the user.

I’m unsure how these solutions would integrate with the Android app and would appreciate any detailed guidance on how to implement them. Any help would be greatly appreciated!

Thank you.

Hi Harman,

For this, you’ll need to create a Windows build of your Unreal Engine project instead of an Android build. Make sure to enable the pixel streaming plugin.

Once you’ve done that, you can go to a pixel streaming platform, upload your build, and you’ll receive a streaming link. This link will allow you to access your application on any device—laptops, mobiles, or tablets.

We used a platform called Streampixel. They offer unlimited streaming minutes for €99 per month, which was incredibly helpful for our digital human chatbot application. As other providers were charging on per minute basis which didn’t justify our business usecase.

Best,

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